The Second Thief Game~

I'll think about it... By the way, are doing all decisions with the dices? I can create a program in C++ that will do the calculations with random numbers... For example: the chance of event occurring is 20%, I make the program pick a random number from 100, and if it's 20 or less event occurs, if more then not. Want me to do it? Or old school dice is still the best?
 
Hmm im using a random number generator for most of this~ Most of the stuff are 1-100 already~
 
If I tweak it a bit, I'll be able to make the program calculate the chances for all the characters in one click...
 
Hmm its a bit complicated ;p I think ill just leave it a it is for now since the game probably only has... hmm actually idk how many phases left but its near the end~
 
A guard saw the thief running into one of the numerous tunnels...

The guards saw the large creature land in the maze and went to hunt it down... but they got lost and the creature flew off shortly after anyhow...

Guest Clues- 35

samyeung46
S S100(1) A2/1 E2/1 W2/2 F2 D2 L2 S
Tree house--> Tree house
Clue- 107(0)
Item(s)- Whip x8, Pocket watch x7, Sweets x8, Note x13, Whistle x5, Fruit x7, Fish x6, Lucky coin x5, Tomes x10, Wine x13, Four leaf clover (44), Charm (281), Coal x41, Acorn x6, Armor x10, Luck potion x6, Dusty tome x4, Manhole cover x7, Tea x3, Carrot x8, Key x5, Dagger, Pot of gold
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- You seem to have a bit of bad luck today...
Dormouse- Sleeping again~
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Thorough search- You can get up to 2x items this turn~
Event- You sneak into the tree house and see Alice, the wizard, and the owl~ You walk up to the wizard and owl that were sitting around and the wizard stared at you for a bit before saying "So you found it" and handing you two potions~ The owl continued "Well you should know what to do so shoo" and tossed two more of those paper balls at you~ You then heard Alice speak an incantation and summon a water sprite~ You talk to the sprite a bit before walking out the door and taking a fish to the head from the squirrels that were playing around in the trees... Leprechauns come for their pot of gold but you refused for now and said maybe later so they left mumbling that they had wasted time... You find a chest by the tree house~

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Lake
Clues- 82(0)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately)
Shadow trap- Chance of another encounter with creatures or the thief~
Event- You wander around with Morion and Sivet's familiar for a while and spot forest sprites in the distance~

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Library
Clues- 67(0)
Item(s)- Wine x3, Key x5, Note x3, Fish x3, Sweets x2, Armor x3, Tea x2, Carrot, Acorn, Dusty tome, Coal
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
Event- Interaction- You poke the chest and take a little pile of items out before the chest snaps on your arm... anyhow you found a note where someone seems to be raging about something "Those blasted squirrels seem to have made a game out of stealing the pages and hiding them around the grounds…"

unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~

[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W
Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house--> Tree house
Clues- 99(0)
Item(s)- Note x25, Key x2, Coal
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 1
Wolf- Also following you around but it is mostly just standing around you unlike the other~1
Thorough search- You can get up to 12x items during this turn, can cause up to two events, and finds that your luck seems to have increased~
Dusty tome- The pages soaked through and a water sprite appeared~
Event- The wizard and owl somehow came into the room without you noticing~ After a while you saw S walk in and talk to the owl and wizard but got bored after listening a bit~ You played with your items and read a couple lines from the dusty tome~ A water sprite popped up and which the wizard didnt seem all that happy about but S talked with the sprite a bit before leaving~
Event- Interaction- The wizard was talking with the water sprite and gave you a major boost while shooing you off~ So you went to the owl and he was scratching at some odd pile of paper when you got there which he crumpled and tossed at you and said you could probably benefit from finding the black cat soon... The wizard then came back after talking with the sprite and got into some odd conversation with the owl~ So you went over to the water sprite~ She asked if there was any places you wanted to scry (scout the events of two places) and tossed some odd piece of ice in your mouth~

[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W
Lake
Clues- 85(0)
Item(s): Fish, Fruit, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Four leaf clover (0), Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item)
Event- You see Morion, Thanatos, and Sivet's familiar walking towards forest sprites but there also seems to be water sprites which they didnt notice playing around closer to you~
Event- Interaction- The water sprite takes the fishy and puts a drop of shining liquid on a leaf which it gives you to drink~ The liquid leaves an odd little feeling in your body~

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(3) W F
Boathouse
Clues- 98(0)
Item(s)- Key x2, Wine, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Event- Some squirrels seem to have sneaked in and are running around everywhere...
Event- The squirrels stand around for a bit then attack the fruit after Kuro closes the door~

DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 35(0)
Item(s): Present x2, Sweets, Carrot x2

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 65(4)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- You see the dragon flying towards you...
F Event- You wander around with Thanatos and Morion for a while and spot forest sprites in the distance~

Warriored
Xavier Cross
Master bedroom
Clues- 36(0)
Item(s)- Carrot, Whip x8, Key x7
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You find another whip laying around~

x.wire
Morion
Lake
Clues- 38(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- You wander around with Thanatos and Sivet's familiar for a while and spot forest sprites in the distance~

@madsova
Sova
Forest
Clues- 35(0)
Item(s)- Acorn, Sweets, Carrot, Whistle, Pocket watch
Night vision- Improved chances of events during the night/even phases and in dark places~ Decreased chances of events during day/odd phases~
 
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[MENTION=26533]Kionea[/MENTION]; Hmm pages... well theyll appear wherever they were found before~ I suppose the library works though theres more other places too~

Event- The squirrels stand around for a bit then attack the fruit after Kuro closes the door~
 
[MENTION=13039]MadSova[/MENTION]; Hmm okies xD Ahh wait basement... you need a key for that ;p
 
Well basement has random semi useful stuff ;p Though its possible to get similar items without going there~ Theres also ways to get there without a key but that requires other methods~
 
Ahh wait i forgot to give you random starting items though your start is somewhat on the odd side ;p
 
Well if i get the key then to the basement, if not to the kitchen...
 
Hmm okies~ Hmm and wheres that [MENTION=10115]kactaplb[/MENTION]; xD He could possibly get tons from this...

Event- Interaction- The water sprite takes the fishy and puts a drop of shining liquid on a leaf which it gives you to drink~ The liquid leaves an odd little feeling in your body~
 
oh... then to the basement, thanks for letting me know. is it possible to interact with wizard/sprite/tome before leaving tree house? and my wolves didn't do anything?
 
oh... then to the basement, thanks for letting me know. is it possible to interact with wizard/sprite/tome before leaving tree house? and my wolves didn't do anything?

You can bother the wizard and the owl~ You can interact with both once or either one twice (you have two interactions possible)~ You can interact with the sprite twice as well~ The wolves... well they do stuff every so often but there isnt really anything that is putting you in danger or stuff that you didnt find so theyre just sitting around for now~
 

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