The Second Thief Game~

Hmm okies~ I guess [MENTION=13039]MadSova[/MENTION]; can get to the basement now with kacta opening it for him ;p

[MENTION=10115]kactaplb[/MENTION]; Event- Interaction- The wizard was talking with the water sprite and gave you a major boost while shooing you off~ So you went to the owl and he was scratching at some odd pile of paper when you got there which he crumpled and tossed at you and said you could probably benefit from finding the black cat soon... The wizard then came back after talking with the sprite and got into some odd conversation with the owl~ So you went over to the water sprite~ She asked if there was any places you wanted to scry (scout the events of two places) and tossed some odd piece of ice in your mouth~
 
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The basement locks if no one is in the kitchen or the basement to keep the door open~ Btw choose two places to scry?
 
Hmm reads the other post up there^ near the top of the page~ Posted the interactions a bit after you posted the next post xD Its the water sprite~ Basically shows you whatever would happen in those two places~

[MENTION=10115]kactaplb[/MENTION]; Event- Interaction- The water sprite peered into the surface of the bowl of water and said that it was likely that forest sprites would be found in the forest and water sprites around the lake during the next phase~
 
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Lol ok then :goodtea: Off to the basement~ Unless kacta decides to change his mind for some random reason or another ;p
 
Kuro spotted the thief in the dark chamber~ She was playing with a dagger which she stabbed into a tome to create a flash of light which allowed her to escape~

The large creature was stomping around near the castle... the basement took a bit of damage as shelves toppled and the misfortunate Sova and Alice happened to be around... Alice managed to evade but Sova wasnt quite as lucky...

Guest Clues- 35

samyeung46
S S100(0) A2/1 E2/1 W2/2 F2 D2 L2 S
East guestroom
Clue- 107(0)
Item(s)- Whip x10, Pocket watch x10, Sweets x12, Note x16, Whistle x7, Fruit x11, Fish x11, Lucky coin x6, Tomes x10, Wine x16, Four leaf clover (67), Charm (328), Coal, Acorn x9, Armor x11, Luck potion x10, Dusty tome x4, Manhole cover x7, Tea x4, Carrot x11, Key x9, Dagger x3, Pot of gold
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- You feel like youre going to have horrible luck today...
Dormouse- Sleeping again~
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- Interaction- You spill a little pile of items out of the chest and knock it away before it bites~
Event- You find a key that was poking you on the bed and find a couple soot sprites in the covers which you gave some sweets and the pile of coal which you had sitting around~

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Lake
Clues- 82(0)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately)
Shadow trap- Chance of another encounter with creatures or the thief~
Event- You wander around with Morion and Sivet's familiar for a while and spot water sprites in the distance~

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Library
Clues- 67(0)
Item(s)- Wine x3, Key x5, Note x3, Fish x3, Sweets x2, Armor x3, Tea x2, Carrot, Acorn, Dusty tome, Coal
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
Event- You come upon another chest sitting around in the library...

unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~

[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W
Basement
Clues- 99(0)
Item(s)- Note x25, Key, Coal
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 1
Wolf- Also following you around but it is mostly just standing around you unlike the other~1
Wizard's boost- A major boost which practically makes you radiate luck~
Event- You open the door to the basement and Sova runs in~ You stop at the stairs to look around and notice a pile of armor pieces in one corner next to a couple manhole covers laying against the wall... Sova was sitting around the shelves filled with various foods and drinks~ There was a small trail of soot sprites sneaking into a crack in the wall which was probably the opening to the passage~ But anyhow it seems that something is happening outside and the ground is shaking... You could probably do two things before anything major happens...

[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W
Forest
Clues- 85(0)
Item(s): Fish, Fruit, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item)
Event- You find some forest sprites have a little feast~

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(3) W F
Secret passage--> Dark chamber
Clues- 102(4)
Item(s)- Key x2, Wine, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again) (4)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Dowsing- Event- The dowsing led you to the door of the dark chamber but it was locked... You see a fire sprite wandering around the halls as well~
Event- Interaction- The sprite creates a little flame which it shoves in your mouth~ Blazing energy flows through your veins (extra move) The sprite then leaves and you open the door to the dark chamber~ It swings open with a loud creak and you see the thief in the light of a sigil~ She noticed you and quickly stabbed the ornate dagger she was holding into one of the tomes to create a blinding light~ After your vision recovered the thief had disappeared and the sigil appeared to be fading... You see something reflecting the sigil's remaining light~ (You can go for the sigil and give up on finding the source of the gleam or go for the gleam while the sigil fades away~)

DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 35(0)
Item(s): Present x2, Sweets, Carrot x2

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 65(0)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- The creature had left the castle by the time you decided to peek outside again and it seems to be heading towards the gate~
F Event- You wander around with Thanatos and Morion for a while and spot water sprites in the distance~

Warriored
Xavier Cross
Master bedroom
Clues- 36(0)
Item(s)- Carrot, Whip x8, Key x7
Expertise- Increased chance of events and desirable outcomes from the events~

x.wire
Morion
Lake
Clues- 38(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- You wander around with Thanatos and Sivet's familiar for a while and spot water sprites in the distance~

[MENTION=13039]MadSova[/MENTION]
Sova
Basement
Clues- 37(0)
Item(s)- Acorn, Sweets x2, Carrot, Whistle, Pocket watch
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- you circle around the trapdoor leading to the basement and rush in upon Alice opening it~ You find some odd sticky substance in a barrel... probably candy of sorts~ Anyhow you were too absorbed in trying to take a bit of the substance that you didnt notice that the ground was shaking and a got knocked out by a falling ceiling tile... (lose your next move unless you use some movement or turn related item)
 
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Unlucky from the very start, huh... Well, lets see what happens if I spend another turn in basement.
What does "unless you use some movement or turn related item" means btw? Do I have an item like that?
 
Hmm basically all your items are movement related atm ;p But it doesnt really hurt to just spend another turn in the basement~ Check my second post on the first page for the list of items~
 
eat Sweets x1 and remain in the basement...
 
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[MENTION=23111]Slayn312[/MENTION]; Hmm youre at the door to the dark chamber~ I suppose you unlock then? xD

@sova You dont really need to eat the sweets if you want to just stay...
 
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Doesn't food raise your chance to find something? + isn't there a lot of scenes where a character eats something and attracts some animals or monsters in anime and the like... Oh, and can i examine the ceiling tile which fell on me btw???
 
Hmm yes food can raise your chances with certain creatures :goodtea: Its just that the basic function here is to allow you to move and if youre going to sit in the basement... well i guess you could still eat it if you want~

The ceiling tile is just one of the hundreds of pieces of random material made from some stone or another which fell while the large creature was shaking the ground ;p
 
I see.... The sprites in the chamber.... Then into it we go..... Also can Kuro interact with it even though he's not in the chamber cuz the where the sprites is, right????
 
I see.... The sprites in the chamber.... Then into it we go..... Also can Kuro interact with it even though he's not in the chamber cuz the where the sprites is, right????

Hmm yes he can interact with the sprites and go into the chamber~ Sort of going to be making some changes in the phase then~ xD

Event- Interaction- The sprite creates a little flame which it shoves in your mouth~ Blazing energy flows through your veins (extra move) The sprite then leaves and you open the door to the dark chamber~ It swings open with a loud creak and you see the thief in the light of a sigil~ She noticed you and quickly stabbed the ornate dagger she was holding into one of the tomes to create a blinding light~ After your vision recovered the thief had disappeared and the sigil appeared to be fading... You see something reflecting the sigil's remaining light~ (You can go for the sigil and give up on finding the source of the gleam or go for the gleam while the sigil fades away~)
 
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Hmm okies :goodtea:

Pokes [MENTION=23111]Slayn312[/MENTION]; going to do something? xD If not then ill just go with the sigil~
 
Hmm i think ill just make my character one of those shady traveling merchants :goodtea:

Guards spot the thief on the island in the middle of the lake talking with light sprites... the guards saw a flash and the thief disappeared... they spotted a blue and a white flash from the island later...

The large creature landed at the gate... Eve happened to be in quite the horrible spot and was knocked away by a large claw... which also scattered the fire sprites around...

Guest Clues- 35

Shady merchant S S100(0) A2/1 E2/1 W2/2 F2 D2 L2 S
Kitchen--> Maze
Clue- 107(0)
Item(s)- Whip x12, Pocket watch x14, Sweets x15, Whistle x11, Fruit x11, Fish x11, Lucky coin x9, Tomes x10, Wine x16, Four leaf clover (78), Charm (353), Coal x2, Acorn x13, Armor x13, Luck potion x14, Dusty tome x6, Manhole cover x9, Tea x9, Carrot x11, Key x9, Dagger x4, Pot of gold, Note
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- A mixed boost which gives you a bit of energy~
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- Interaction- You hold the chests upside down and shake like crazy... the chests go nuts and try to snap on you but they just cant seem to...
Event- You wander into the kitchen and get yourself a cup of tea~ A black cat comes by after having eaten some fish or another and asked for the pile of notes that you had... you hand it over and it runs off somewhere with them... when it returns it has a... decently sized bag... of items~ Meanwhile you found two more chests sitting around in one of the cabinets~ Then you wander off to the maze thinking the mad hatter has better tea and crash their party like usual~

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Lake
Clues- 85(3)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately)
Shadow trap- Chance of another encounter with creatures or the thief~
Event- You wander around with Morion and Sivet's familiar for a while and spot water sprites in the distance~

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Library
Clues- 67(0)
Item(s)- Wine x3, Key x5, Note x4, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x3, Coal
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
Event- Interaction- This chest was fairly empty and only contained two dusty tomes and some tea~ The chest tried to snap down on you but your armor made that difficult and you smacked it a few times to slip your arm loose~
Event- You find another note sticking out of a book but its blank...

unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- The fires sprites are gathering for some reason... which you never found out because you happened to be in that something's way and got knocked flying...

[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W
Basement
Clues- 99(0)
Item(s)- Note x25, Key, Coal, Sweets x2
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 1
Wolf- Also following you around but it is mostly just standing around you unlike the other~1
Event- The wolves found soot sprites and were messing with them... anyhow they came back whimpering with a black face and pulled you over to where the soot sprites were... somewhere among the piles of armor...

[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W
Forest
Clues- 85(0)
Item(s): Fish, Fruit, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item)

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(3) W F
Dark chamber--> Dark chamber
Clues- 102(4)
Item(s)- Key, Wine, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again) (3)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Sigil- The world seems to be moving a little slower~
Event- You find a sword which seems to be stuck in the ground and while you move over to take a better look, you trip over a couple dusty tomes...
Event- Interaction- You try to pull at the sword but it refuses to budge... You try to wiggle it one way then the other but it just doesnt seem to be loosening...

DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 35(0)
Item(s): Present x3, Sweets, Carrot x2
Event- You dig around and find another present laying under a tree~

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 66(1)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- The creature had turned back to the castle again... much to your chagrin...
F Event- You wander around with Thanatos and Morion for a while and spot water sprites in the distance~

Warriored
Xavier Cross
Master bedroom
Clues- 36(0)
Item(s)- Carrot, Whip x8, Key x7
Expertise- Increased chance of events and desirable outcomes from the events~

x.wire
Morion
Lake
Clues- 41(3)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- You wander around with Thanatos and Sivet's familiar for a while and spot water sprites in the distance~

[MENTION=13039]MadSova[/MENTION]
Sova
Basement
Clues- 37(0)
Item(s)- Acorn, Sweets x2, Carrot, Whistle, Pocket watch
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- You feel somewhat dizzy after you wake and watch Alice's wolves mess with soot sprites that were floating around~ The guards are also running around trying to clean up the place...
 
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Hmm...investigate at the lake. And can I read my notes to see what they say? I don`t remember.
 
[MENTION=26533]Kionea[/MENTION]; All the notes are at the front page xD First post~ Look under story~
 

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