Sorry i took so long to update but i rage quit yesterday after the four hours of typing went poof =.=
Anyhow im sort of making some rules and whatnot for the merchant~ Check the first post for the trading and whatnot~
Alice was talking with a fire sprite in the tunnels when the thief ran by~ She decided to give chase but got lost in the tunnels instead... Eventually she bumped into S and they made their way to the dark chamber where they found Kuro laying around unconscious~ While they were fretting over Kuro, the thief sneaked away from the room~
Sivet was in somewhat off a tight spot as the creature drew near... He tried to run for cover but got smacked by the creature's tail...
Guest Clues- 35
Shady merchant S S100(0) A2/1 E2/1 W2/2 F2/1 D2 L2 S
Secret passage--> Dark chamber
Clue- 111(4)
Cost x1
Fruit x13, Fish x12, Coal x3, Acorn x13, Dusty tome x7, Manhole cover x11, Tea x9, Carrot x11, Key x11, Note x2 Cost x1.5
Dagger x6, Luck potion x14, Armor x14, Charm (378), Lucky coin x10, Whip x14, Pocket watch x14, Sweets x16, Wine x19, Cost x2
Pot of gold, Four leaf clover (87), Whistle x12, Tomes x10,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- Somewhat of a curse... somewhat not~
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- Interaction- You finished digging around in the chest and push them away before they bite~ Then you wander into the tunnels and hear some yelling... You run towards the voice and stumble over two chests on the way... You bump into a fire sprite as you run it leads you to Alice~ Then you find the door to the dark chamber and its unlocked although there was something blocking on the other side... You and Alice push the door open and find Kuro unconscious on the floor... You find some odd dagger nearby but it doesnt seem to be the reason why Kuro is unconscious~ Alice woke Kuro and he complained about having a headache while stumbling around... He ended up knocking over some random bottle of wine that were laying around~
[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Boathouse--> Island
Clues- 85(0)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately) (5)
Shadow trap- Chance of another encounter with creatures or the thief~
Event- The guards havent brought back the boat yet so you sit around and wait~ Lucca comes by after a while and waits with you... You hear the slapping of paddles on the water after a bit and the guards come into view~ You take the first boat that they get out of (extra move) and row off to the island~ The water sprites didnt create too much fog today so you arrive without too much trouble~ You find some odd chest sitting near the water's edge~
[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Lake
Clues- 69(2)
Item(s)- Wine x3, Key x5, Note x4, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x3, Coal, Fruit
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
Event- You find some forest sprites playing around at the lake~
Event- Interaction- You walk over and the forest sprites share some fruit with you~
unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- You find Lucca and a small black cat staring at you after you wake~
[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W
Secret passage--> Dark chamber
Clues- 103(4)
Item(s)- Note x25, Key, Coal, Sweets x2, Armor, Wine
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 1
Wolf- Also following you around but it is mostly just standing around you unlike the other~1
Event- You were wandering around the passages when you found a fire sprite~ You were talking with the sprite when the thief ran by and you started to give chase... She disappeared somewhere and then you bumped into S who was trying to get to the dark chamber as well~ You two eventually find the dark chamber but the door seems to have been blocked by something... You and S push and eventually the door slides open~ You find Kuro laying behind the door unconscious and hurry to help... He has quite the bump on his head but wakes after you call his name a few times~ He wanders around a bit and ends up knocking over some bottles of wine~
[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W
Gate--> Boathouse
Clues- 87(2)
Item(s): Fish, Fruit, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item) (6)
Event- You go to the gate and find Eve laying around~ A little black cat was watching her but went over to you when you got there~ It seems to want those notes you have~ Anyhow Eve wakes after a while and you blink to the boathouse~ You find Thanatos waiting for the guards to bring back boats and wait with him~ They eventually row back with the boats and you take one while Thanatos takes another~ (extra move)
[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(2) W F
Dark chamber
Clues- 106(4)
Item(s)- Key, Wine x3, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again) (2)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Event- Someone was knocking on the door so you went to open it... and got knocked out by that someone pushing at the door... You woke with Alice staring at you and S running around grabbing random stuff... Anyhow you have quite the headache and cant quite walk straight... You eventually trip over some random bottle of wine... You lay around for a while and find that a squirrel had dragged a bottle of wine on your stomach... You stare at it for a while and it runs off~
[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 66(0)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- You got smacked by the creature's tail and now youre sort of laying around... The creature flew off bit it hasnt left the castle yet...
F Event- You find some forest sprites playing around at the lake~
Warriored
Xavier Cross
Master bedroom
Clues- 36(0)
Item(s)- Carrot, Whip x9, Key x7
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You fine more whips laying around in the closet~
x.wire
Morion
Lake
Clues- 41(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- You find some forest sprites playing around at the lake~
[MENTION=13039]MadSova[/MENTION]
Sova
Kitchen--> Lake
Clues- 39(2)
Item(s)- Acorn, Sweets, Carrot, Whistle, Pocket watch, Fruit
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- You search around the kitchen and see a black cat wander by after having sneaked off with some food or another~ It gazes at you somewhat uninterested and you decide to go to the lake~ You find some forest sprites playing around at the lake~
Event- Interaction- The sprites gazed curiously at the owl flying over and gave it a bit of fruit~
There was random screaming in the bathroom so the guards rushed in... apparently the thief was around... but escaped somewhere... anyhow something was smashing holes in the study so they quickly rushed over there too... but they got there somewhat late and the creature that the panicking guests were talking about had left...
Guest Clues- 38
Shady merchant S S100(0) A2/4 E2/1 W2/2 F2/1 D2 L2 S
Roof--> Garden
Clue- 114(3)
Cost x1
Fruit x15, Fish x15, Coal x4, Acorn x14, Dusty tome x7, Manhole cover x11, Tea x10, Carrot x13, Key x12, Note x2 Cost x1.5
Dagger x6, Luck potion x14, Armor x16, Charm (403/25), Lucky coin x12, Whip x15, Pocket watch x15, Sweets x16, Wine x19, Cost x2
Pot of gold, Four leaf clover (102/4), Whistle x13, Tomes x10,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- A boost of energy along with a chunk of negativity...
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- Interaction- S wandered back to where he had found the chests and dug around for a bit~ The chests looked like they wanted to snap after a while so he stopped and he wander off to the roof to see how Sivet was doing~ Some air sprites were playing around on the roof and he talked with them a bit~ Some commotion was happening inside so he went to take a look and found that the thief was in the building and the large creature was outside the study... Anyhow he ignored since it had nothing to do with him being a merchant and went to the garden~ He found Sova around a rabbit hole and "borrowed" another pocket watch from the rabbit before sneaking off~ Some other air sprites were in the garden and he went to play with them~ He stumbled across four chests while playing with the sprites~
[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Island
Clues- 85(0)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately) (4)
Shadow trap- Chance of another encounter with creatures or the thief~
Event- You wander in the fog for a while and find Lucca near the shore talking with water sprites~
[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Lake
Clues- 69(0)
Item(s)- Wine x3, Key x5, Note x4, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x3, Coal, Fruit
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- The patrol had returned from whatever they were doing and another group is about to set out again~
[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W
Dark chamber
Clues- 103(0)
Item(s)- Note x25, Key, Coal, Sweets x2, Armor, Wine, Dusty tome
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 1
Wolf- Also following you around but it is mostly just standing around you unlike the other~1
Event- You search around for the sword in the dim light of the room and stumble over some dusty tomes...
[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W2
Island--> Island
Clues- 87(0)
Item(s): Fish, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item) (5)
Event- You row over to the island and find water sprites following your boat~ After you get on shore they came over and watched you somewhat curiously~ Thanatos also came by after a while~
Event- The sprites nibble on the fruit and sing you a soothing song~ One of them gives you a conch shell as they leave~ (you can now call out the sprites to help you onto the island without a boat along with a slight boost when traveling using a boat)
[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(2) W F
Dark chamber
Clues- 106(0)
Item(s)- Key, Wine x3, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2, Dagger,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again) (1)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Event- You hear Alice stumbling over something in the darkness but a glint reflecting off of something also attracts your attention...
Event- Interaction- You thought the glint might have been the sword so you wander over but it turns out to be a dagger stuck into a table...
DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 38(3)
Item(s): Present x3, Sweets x2, Carrot x2
Event- The chef had cooked up some batch of cookies and left them out for everyone to enjoy~
[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 69(3)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- You wake to find S poking at you~ He went off to bother some air sprites that were playing around on the roof after he saw that you were awake~
Warriored
Xavier Cross
Master bedroom
Clues- 39(3)
Item(s)- Carrot, Whip x9, Key x8
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You find a key of sorts laying around on the floor~
x.wire
Morion
Lake
Clues- 41(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
[MENTION=13039]MadSova[/MENTION]
Sova
Garden--> Boathouse
Clues- 39(0)
Item(s)- Acorn, Carrot, Whistle, Pocket watch, Fruit
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event-You fly over to the garden and take a look around~ You find some odd holes and S comes by while youre staring at them~ He poked around in the hole before leaving and you just kind of watch confused at his actions... You later fly over to the boathouse and got a misfortunate guard to help you row one of the boats~ (extra move)
[MENTION=29831]thecoins[/MENTION]; Event- The sprites nibble on the fruit and sing you a soothing song~ One of them gives you a conch shell as they leave~ (you can now call out the sprites to help you onto the island without a boat along with a slight boost when traveling using a boat)