The Second Thief Game~

So I have two moves? Can I go to the forest then to the lake in one turn?
 
[MENTION=10115]kactaplb[/MENTION]; Hmm the sword.... i suppose you could try getting the wolves to find it :goodtea: Theyre useful enough for that~ You probably want to keep them around too which giving them the sweets would do~ Hmm so i guess youre set for digging up the sword~

[MENTION=13039]MadSova[/MENTION]; Yeah you can do both if you wish~

[MENTION=23111]Slayn312[/MENTION]; Event- Interaction- You thought the glint might have been the sword so you wander over but it turns out to be a dagger stuck into a table...

Hmm... probably going to try and be busy for once (though i feel like ill just waste the time spamming... x.x) So dont think ill do phase change today...
 
Hmm ok... yeahh didnt make the phase change today cuz hmm... actually its already 4:30... i would probably have finished some time between 5-6 if i tried to make a phase change today x.x
 
The guardhouse in the forest was reported sightings of the thief carrying off two of their chests... and the creature had gone on a rampage at the lake...

Guest Clues- 38

Shady merchant S S100(2) A2/4 E2/1 W2/2 F2/1 D2 L2 S
Dining Hall
Clue- 114(0)
Cost x1
Fruit x15, Fish x16, Coal x4, Dusty tome x12, Manhole cover x11, Tea x15, Carrot x14, Key x13, Note x2
Cost x1.5
Dagger x7, Luck potion x16, Armor x21, Charm (428/25), Lucky coin x14, Whip x18, Pocket watch x17, Sweets x19, Wine x20, Acorn x15,
Cost x2
Pot of gold, Four leaf clover (109/4), Whistle x16, Tomes x10,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- You feel a stable boost~
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- Interaction- You dig around the chests and force them open again whenever they feel like they would snap~ Then you wander off to the dining hall and find some random acorns all over the place~ You feed one of the squirrels that wander by~

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Restroom
Clues- 87(2)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately) (3)
Shadow trap- Chance of another encounter with creatures or the thief~
Event- You didnt find much in the bathroom but you felt better walking out so it wasnt completely pointless~

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Maze
Clues- 69(0)
Item(s)- Wine x3, Key x5, Note x4, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x3, Coal, Fruit
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~

unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- Lucca comes by and you two have a little talk~ Some fire sprites also appeared while you two were talking~

[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W
Dark chamber
Clues- 103(0)
Item(s)- Note x25, Key, Coal, Armor, Wine, Dusty tome, Dagger
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 2
Wolf- Also following you around but it is mostly just standing around you unlike the other~2
Event- You send the wolves off to try and find the sword~ One of the wolves seem to be be making a mess with Kuro's wolf and knocking bottles over while the other is pawing at some object which reflects a bit of the dull glow coming from the walls~
Event- Interaction- You go over to one of the wolves and find that its playing with a dagger~ You quickly take it from her before she hurts herself~ Then you wander over to the other wolves and find them soaked in wine... It probably wouldnt be a good idea to search more considering the amount of broken glass on the floor...

[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W2
Gate
Clues- 87(0)
Item(s): Fish, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item) (4)
Event- You find Eve sitting by the gate and went to have a talk~ Some fire sprites appeared while you two were talking~
The fire sprite you approach seems somewhat scared and it disappears in a little blaze of fire as you approach... you get a slight burn but nothing serious~

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(2) W F
Dark chamber
Clues- 106(0)
Item(s)- Key, Wine x3, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2, Dagger,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Event- You watch as Alice's wolves search around and let your wolf do similarly~ One of Alice's wolves are pawing some object that is reflecting what little light is in the room while the other two wolves and making a mess elsewhere and knocking over bottles~

DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 38(3)
Item(s): Present x3, Sweets x2, Carrot x3
Event- The butlers brought some carrot sticks out for the guests to snack on~

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 69(0)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- The air sprites are making it somewhat windy on the roof but it doesnt seem like the dragon will be going anywhere anyway so you go back indoors~
F Event- You were wandering around the lake with Morion and talking about the water sprites running around when you saw Sova in a tree~ You go over to talk and the ground started shaking for some reason~ Morion lost his balance fell of you... He was trying to get up when a dragon burst from the tree line and headed towards the lake~ The dragon knocked over the tree Sova was in when it passed and you got pinned down by the branched~

Warriored
Xavier Cross
Master bedroom
Clues- 39(0)
Item(s)- Carrot, Whip x10, Key x8
Expertise- Increased chance of events and desirable outcomes from the events~
Event- Your collection of whips is growing~

x.wire
Morion
Lake
Clues- 41(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- You and Sivet's familiar were walking around the lake and trying to make sense of the water sprites' running around when you saw Sova sitting in a tree~ You go over to talk and the ground started shaking for some reason~ You lose your balance and fall over on Sivet's familiar~ You were trying to get up when a dragon burst from the treeline, heading towards the lake~ The tip of its wing knocked over the tree as it passed and you got pinned down along with Sivet's familiar...

[MENTION=13039]MadSova[/MENTION]
Sova
Forest--> Lake
Clues- 42(3)
Item(s)- Acorn, Carrot, Whistle, Pocket watch, Fruit
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- The guard rows you over to the forest and lets you off~ You fly around for a bit and encounter a prowling wolf~ Nothing much happens after so you fly over to the lake and watch the guard rowing back to the boathouse~ The water sprites seem to be in quite a frenzy and are running all over for some reason~ Morion and Sivet's familiar wander by to talk when the ground starts shaking~ You try to escape by flying but the tree is shaking too much and you get smacked by the branches~ That large creature was running through the forest nearby and was heading towards the lake... When it emerged from the tree line you saw that it was actually a dragon~ It ran past and knocked over the tree then everything went black~Event- Interaction- You flew over to one of the sprites that were not running around and it seems like it was a child that didnt really understand what was happening anyhow~ He seems a bit bored and offers to scry a bit to pass the time~ (pick two locations)
Event- Interaction- The water sprite draws a little circle in the water and plays around with the water for a bit before saying "Someone will probably fall into some hole at the forest and theres other water sprites at the island"~
 
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xD Didn't expect that to happen. Am I able to move for the next phase?
 
[MENTION=13039]MadSova[/MENTION]; nope stucks :goodtea: Could still do whatever interactions with whatever other stuff that was during the phase though~ If you really want to move then two foods~

[MENTION=29831]thecoins[/MENTION]; The fire sprite you approach seems somewhat scared and it disappears in a little blaze of fire as you approach... you get a slight burn but nothing serious~
 
Interact with water sprites. If they are still there after the dragon passed...
 
[MENTION=13039]MadSova[/MENTION]; Hmm im assuming that you interacted during the time that you met them ;p So everything that pops out during a phase can be interacted with... unless its something that doesnt need interaction~

Event- Interaction- You flew over to one of the sprites that were not running around and it seems like it was a child that didnt really understand what was happening anyhow~ He seems a bit bored and offers to scry a bit to pass the time~ (pick two locations)
 
Forest first... Oh, I can pick any locations or only the ones where I have already been? If any, then the room where the sword is. If only ones where I already was, then garden second.
 
Forest first... Oh, I can pick any locations or only the ones where I have already been? If any, then the room where the sword is. If only ones where I already was, then garden second.

Hmm you cant directly access the room with the sword~ But you can go pretty much everywhere else... unless the place is locked~ ;p
 
Uwa what are you two doing? Alice takes a look at the glint and takes the bottles for herself!
 
Lol hmm well they do raise the chances of finding the sword to about 33%~ Which is quite a bit better than your previous chances~
 
Hmm...

Event- Interaction- You go over to one of the wolves and find that its playing with a dagger~ You quickly take it from her before she hurts herself~ Then you wander over to the other wolves and find them soaked in wine... It probably wouldnt be a good idea to search more considering the amount of broken glass on the floor...
 
Okay, final decision: Me remains lying at Lake, while tells the water sprite to scry the forest and the island.
 
Event- Interaction- The water sprite draws a little circle in the water and plays around with the water for a bit before saying "Someone will probably fall into some hole at the forest and theres other water sprites at the island"~
 
Hmm okies~ :goodtea:

Ahh wait i confused myself when answering that didnt i... :/
 
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S saw the thief running sneaking into the kitchen while he was looting chests eating and decided to follow~ The thief disappeared down the trap door and into the basement and S did similarly thinking that he might have cornered her~ But it seems that she escaped into the passages so he just gave up and decided to look around the basement instead~

The dragon flew over to the boathouse and was smashing stuff but the guards managed to sort of chase it away~

Guest Clues- 41

Shady merchant S S100(2) A2/4 E2/1 W2/2 F2/1 D2 L2 S
Basement
Clue- 118(4)
Cost x1
Fruit x15, Fish x16, Coal x4, Dusty tome x12, Manhole cover x11, Tea x15, Carrot x15, Key x14, Note x3
Cost x1.5
Dagger x7, Luck potion x18, Armor x22, Charm (503/25), Lucky coin x14, Whip x21, Pocket watch x18, Sweets x20, Wine x23, Acorn x16,
Cost x2
Pot of gold, Four leaf clover (116/4), Whistle x17, Tomes x10,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- You feel a continued boost~
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- Interaction- You dig around the chests a bit and see the thief run by~ You sneak after her and see her disappear into the basement~ You go down thinking that you might have cornered her but she was gone... So you gave up and searched around for more stuff to sell~ You find some odd armor you could polish and a couple bags of tea~ Then you trip over some chests which the thief seems to have gone through already...

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Restroom
Clues- 90(3)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately) (3)
Shadow trap- Chance of another encounter with creatures or the thief~
Relief- Now back to work~
Event- It seems you have to go again O.o

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Master bedroom
Clues- 72(3)
Item(s)- Wine x3, Key x5, Note x4, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x3, Coal, Fruit, Whip
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
Event- You hang around with Xavier a bit and he finds more whips~

unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- Fire sprites wander over to the gate again~

[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W S
Dark chamber
Clues- 103(0)
Item(s)- Note x25, Key, Coal, Armor, Wine, Dusty tome, Dagger
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 1
Wolf- Also following you around but it is mostly just standing around you unlike the other~1
Event- You send the wolves off to search again and they finally find the sword~
Event- Interaction- You grab the handle and tug~ After a bit the sword slips out and its quite a bit lighter than you thought it would be~ The sword lets out a glow and then disappears with a flash~ You body seems to be glowing now~

[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W2
Forest
Clues- 87(0)
Item(s): Fish, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item) (4)
Event- You were wandering around the forest when you trip over a branch and become that person that the water sprite had foretold falling into a hole~ Anyhow you find yourself in a tunnel~

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(2) W F
Dark chamber
Clues- 106(0)
Item(s)- Key, Wine x4, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2, Dagger x2,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Event- You notice a little glint off in the distance and walk towards it, bumping into a stack of books in the way~ Alice wandered off to some other part of the room and you hear some excited yell coming from her after a bit but you cant quite pinpoint where the yell came from...
Event- You continue towards the glint and find a dagger stuck inside one of those tomes~

DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 41(3)
Item(s): Present x3, Sweets x2, Carrot x3, Wine
Event- They bring out a bit of wine~ Might as well get some~

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 72(3)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- The dragon seems to be flying over to the forest now... anyhow the air sprites are still causing quite the gale so you go back inside after looking~
F Event- You wake to find water sprites peering at you curiously~ They seem to have gotten the tree off you and are in the process of... doing something to the tree...

Warriored
Xavier Cross
Master bedroom
Clues- 42(3)
Item(s)- Carrot, Whip x11, Key x8
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You look around a bit and voila more whips~

x.wire
Morion
Lake
Clues- 41(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- You wake to find water sprites peering at you curiously~ They seem to have gotten the tree off you and are in the process of... doing something to the tree...

[MENTION=13039]MadSova[/MENTION]
Sova
Lake
Clues- 42(0)
Item(s)- Acorn, Carrot, Whistle, Pocket watch, Fruit
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- You wake to find water sprites peering at you curiously~ They seem to have gotten the tree off you and are in the process of... doing something to the tree...
Event- Interaction- You wander over to the water sprites and they seem to be pouring water on the tree~ It seems to grow slightly as they pour more water on and you watch for a while before noticing that boy sitting by the lake again~ You go over and he seems to be scrying again and offers to search more places for you~
 
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