The Second Thief Game~

[MENTION=10115]kactaplb[/MENTION]; Event- Interaction- You grab the handle and tug~ After a bit the sword slips out and its quite a bit lighter than you thought it would be~ The sword lets out a glow and then disappears with a flash~ You body seems to be glowing now~

Hmm you actually managed to pull it xD Thought you might not be able to... Oh well~

[MENTION=13039]MadSova[/MENTION]; Event- Interaction- You wander over to the water sprites and they seem to be pouring water on the tree~ It seems to grow slightly as they pour more water on and you watch for a while before noticing that boy sitting by the lake again~ You go over and he seems to be scrying again and offers to search more places for you~ (Hmm about your other question yes you can scry any place you want whether youve been there or not~)

[MENTION=23111]Slayn312[/MENTION]; Event- You continue towards the glint and find a dagger stuck inside one of those tomes~
 
EHH?? DISAPPEARS?? DOES THIS MEAN I CAN CALL IT OUT ON WILL?? EXCALIBUUUUR
 
Hmm yes basically you can call it out at will ;p Theres a cost to use it but you can use it six times atm~ Lets just say that its connected to the sprites~
 
I'm loved by a water sprite, yay ;p Let's see... I want him to scry the forest and the basement. Can I go to the tunnel where Coins is?
 
Hmm tunnel~ Sure why not~
Loved... well he hasnt done anything negative~

Event- Interaction- The sprite twirls his hand around in the water and looks at the glimmering surface for a bit before talking about how there was tons of animals in the forest and some odd round pieces of metal sitting around the basement~
 
Okay then, give the Fruit to the sprite as a reward and off to the tunnel.
 
Hmm couldve given it the fruit beforehand? xD But if you want to then sure~

Might not be able to finish phase change today... :/
 
The thief was sneaking around the waiting room where everyone was somewhat drunk from the wine... Raikoh was trying to recognize her but she wandered off before he could...

The dragon was flying around in a deep part of the forest and the guards heard screams of rage and magics of various colors flying through the air at the dragons as they got near...

Guest Clues- 45

Shady merchant S S100(2) A2/4 E2/1 W2/2 F2/1 D2 L2 S
Games room
Clue- 121(3)
Cost x1
Fruit x16, Fish x16, Coal x5, Dusty tome x14, Manhole cover x13, Tea x18, Carrot x15, Key x15, Note x4
Cost x1.5
Dagger x8, Luck potion x18, Armor x23, Charm (549/25), Lucky coin x14, Whip x22, Pocket watch x18, Sweets x21, Wine x23, Acorn x18,
Cost x2
Pot of gold, Four leaf clover (127/4), Whistle x12, Tomes x10,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- Nothing much changes~
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- Interaction- You dig around in the chests and find a bit of random stuff sitting around in them~

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Restroom
Clues- 93(3)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately) (1)
Shadow trap- Chance of another encounter with creatures or the thief~
Relief- Now back to work?~
Event- The mirror cracked for some reason...

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Master bedroom
Clues- 75(3)
Item(s)- Wine x3, Key x5, Note x4, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x3, Coal, Fruit, Whip
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~

unidecimo
Eve Rebirth
Gate
Clues- 47(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- Fires sprites appeared by the gate~

[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W S
Dark chamber
Clues- 103(0)
Item(s)- Note x25, Key, Coal, Armor, Wine, Dusty tome, Dagger x2
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 1
Wolf- Also following you around but it is mostly just standing around you unlike the other~1
Event- The wolves wander off and you wait for a bit~ Someone opens the door of the chamber and comes in~ He walk over to the wolves and the wolves come back with a small ornate dagger~

[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W2
Secret passage--> Forest
Clues- 87(0)
Item(s): Fish, Key x2, Pocket watch x2, Note x4, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn, Coal, Armor
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item) (2)
Event- You wander the passages and eventually find yourself back at the forest...

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S20(2) W F
Garden guardhouse
Clues- 106(0)
Item(s)- Key, Wine x4, Fruit x3, Fish x3, Tea x2, Sweets x2, Acorn x2, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2, Dagger x2,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again) (4)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 55/50
Wolf- Also bothered by the leprechaun... especially his singing...
Dowsing- Event- You find yourself in the guardhouse at the garden but there doesnt seem to be any uproar which usually follows the appearance of the thief... You find some bag of acorns sitting around though~

DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 45(4)
Item(s): Present x3, Sweets x2, Carrot x3, Wine x2
Event- Shouldnt drink too much~ The thief walked past and you didnt notice...

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 75(3)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- The wind sprites are still around but you take another peek and it seems that the dragon is headed towards the gate~
F Event- You and Morion wander around the lake and take a look at the odd creation of the water sprites~

Warriored
Xavier Cross
Master bedroom
Clues- 45(3)
Item(s)- Carrot, Whip x11, Key x8
Expertise- Increased chance of events and desirable outcomes from the events~

x.wire
Morion
Lake
Clues- 41(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- You and Sivet's sprite wander around the lake and take a look at the odd creation of the water sprites~

[MENTION=13039]MadSova[/MENTION]
Sova
Secret passage--> Dark chamber
Clues- 42(0)
Item(s)- Acorn, Carrot, Whistle, Pocket watch, Dagger
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- You follow Lucca into the passages though she disappeared somewhere among the various forks in the road... You see a glow in the distance and find that its a fire sprite when you get closer~ Its standing outside a door which happens to be unlocked~ When you peek in you see the faint outline of Alice's wolves and theyre playing with something... you find that its a pair of daggers when you get up to them and take one while the wolves take the other~
Event- Interaction- You got too close to the fire sprite and singed your feathers but the sprite quickly lessened the flames it was giving off and cast a little spell on you which gave you a small burst of energy~ (extra move)
 
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Event- Interaction- You got too close to the fire sprite and singed your feathers but the sprite quickly lessened the flames it was giving off and cast a little spell on you which gave you a small burst of energy~ (extra move)
 
Hmm... i guess i should calculate something into it... considering how you gave the other sprite fruit ;p
 
Well it will be kinda funny and interesting if water sprites like me and fire sprites don't ;p
 
Hmm you were just lucky enough with the water sprites ;p

[MENTION=29831]thecoins[/MENTION]; The gate area is composed of the actual gate and the guard house nearby~
 
Hmm depends if you want to find the dragon? There is a clue of sorts within the phase change~
 

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Hello, I downloaded the file from Part 3, but I am unable to unzip it due to an error. Please help me and fix this.
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