- Oct 4, 2015
- 686
- 201
For everyone playing Amakano 2, you may want to know there's a new patch available since a few days ago here. Nothing major but I did notice some of Honami's lines being missing during my playthrough, so it may be worth it if you haven't done it yet.
On to 空色イノセント, what I thought was the end of the common route was not quite there yet. There's still only one choice in the whole game but the common route goes on a bit further, with subtle variations before entering heroine routes proper. During this period Kirimi got a little more focus, and actually even joined the club! It's not nice to put that after the decision is made but oh well... It still feels quite odd, I wonder if she was added late to the cast. The way I see it, each heroine represents one part of the geese project, with Mahiru being the flying part, Ami the animal care part, and Kako the movie filming/editing part. The MC as usual takes the role of project leader, though it's not really his forte. However, in Kirimi's case, while she does help a bit here and there... she's not filling any particular role in the whole project. I'll have to see during her route if it focuses on her apparent family issues or if it's about the project still.
I played through Ami and Kako's route, and they were both quite nice. I really like the art style in the game, it's nice to see "normal" body proportions for once. Scenario-wise, I expected the game to develop past the introduction scene, but it barely goes beyond that. Instead, it's more about showing the different sides of the project from different angles, with a relationship on top. It's pretty nice, even though depending on who the MC hooks up with the heroine seems to face more difficulty than she would have if she'd stayed single (Kako uses a whole week to write the script in her route, while she only needed half a day to write three in Ami's...).
Relationship-wise, given the cowardly MC it's no surprise the girls have to make the first move, but it does kinda feel like whoever strikes first wins. The whole cast ends up in love with the MC for some reason or other, and then the first heroine to make a move gets the prize... Not my preferred way to start relationships but I guess it works. It's a good thing that the MC also happens to be in love with said heroine, or maybe he has interest in them all and just needs a little push to decide, I'm not too sure. Once in a relationship through, he's pretty dedicated and actually tries his best so he got some points back. Both Ami and Kako were pretty cute in their own way, with Ami having an unexpected hidden side, even though my preference remains with Kako.
On to 空色イノセント, what I thought was the end of the common route was not quite there yet. There's still only one choice in the whole game but the common route goes on a bit further, with subtle variations before entering heroine routes proper. During this period Kirimi got a little more focus, and actually even joined the club! It's not nice to put that after the decision is made but oh well... It still feels quite odd, I wonder if she was added late to the cast. The way I see it, each heroine represents one part of the geese project, with Mahiru being the flying part, Ami the animal care part, and Kako the movie filming/editing part. The MC as usual takes the role of project leader, though it's not really his forte. However, in Kirimi's case, while she does help a bit here and there... she's not filling any particular role in the whole project. I'll have to see during her route if it focuses on her apparent family issues or if it's about the project still.
I played through Ami and Kako's route, and they were both quite nice. I really like the art style in the game, it's nice to see "normal" body proportions for once. Scenario-wise, I expected the game to develop past the introduction scene, but it barely goes beyond that. Instead, it's more about showing the different sides of the project from different angles, with a relationship on top. It's pretty nice, even though depending on who the MC hooks up with the heroine seems to face more difficulty than she would have if she'd stayed single (Kako uses a whole week to write the script in her route, while she only needed half a day to write three in Ami's...).
Relationship-wise, given the cowardly MC it's no surprise the girls have to make the first move, but it does kinda feel like whoever strikes first wins. The whole cast ends up in love with the MC for some reason or other, and then the first heroine to make a move gets the prize... Not my preferred way to start relationships but I guess it works. It's a good thing that the MC also happens to be in love with said heroine, or maybe he has interest in them all and just needs a little push to decide, I'm not too sure. Once in a relationship through, he's pretty dedicated and actually tries his best so he got some points back. Both Ami and Kako were pretty cute in their own way, with Ami having an unexpected hidden side, even though my preference remains with Kako.