@Suiren & Shion: If the trial is an accurate reflection of the whole thing, then it's best to keep a low or even zero expectations on the story.
I had very little expectations given the previous collaborative work of Iizuki and this writer, but is it that bad already? I predicted an indecisive protagonist bouncing back and forth between two lovesick childhood friends who can't think of anything but pile on the H-appeal to a donkan boy who's all too eager to go for a shallow, purely physical
relationship sex-filled summer. Now where have I seen this before...? Oh yeah, Sis*Camp and ムチムチだからムクムクした. Both nukiges and it's not really anything new but I really can't get into it this time around, stopped them both before the first choice shows up : if I'm skipping H-scenes in a nukige then what am I even here for anyway.
I'll be giving Einstein a try at some point (maybe) since apparently it's not an enforced playing order so it dodges the batter out. Any non-spoilery comment on it are welcome to spark a little bit more motivation, especially how the MC fares.
EDIT : Quick comments on the games I have played recently while I'm at it:
Lovely Quest (completed) : While Aino's route was a terrible place to finish as it's easily the worst route, I ended the game with a very positive overall impression. I especially like Hami's whole route developments and most particularly the confession and early couple days. So much so that I've read through it easily a dozen times and it hasn't failed to cheer me up a little every time. I also like Iroha and Ayaka's confessions, very cute. This game easily makes it to the top of my personal Hooksoft ranking along with Melty Moment.
Strawberry Nauts (Yao, Chiyori) : Coming from Lovely Quest, this game is such a departure from everything that I liked. Gone is the likeable average protagonist, in is the super talented but utterly donkan super-popular boy. Yao's route also showcases some really angering dumbassery on his part, such as ignoring the girl's opinion (stated clearly and multiple times) and succumbing to pressure from complete strangers, saying horrible things while hiding behind a shield of good intentions ("I'm doing it for your sake!"). Get out of here, you don't deserve one inch of Yao's love. Chiyori's route is so short it can barely be called a sub-heroine route, and the protagonist doesn't even feel like he agreed to get onto it, much less put any effort towards it. Disappointing all around.
Honey*Honey*Honey! (completed, some bonus H untouched) : As expected from the beginning of Miyuki's route, it quickly turns to H and never really strays from it. The one little bit of a problem (teacher-student relationship) is solved very quickly in a very questionable way, did the school board never hear about age of consent..? Good for what it was I guess.
お嬢様はご機嫌ナナメ (mostly done, finished in order Shiaya, Otoha, Nanami) : A very intriguing game, and one of the rare cases in which I actually enjoyed the common route more than the heroine routes. Romance isn't really this game's strong point, in fact let's be blunt: the romance sucks, but there's a load of political intrigue and economic discussions that somehow maintained my interest. Nanami's route is actually the only one to keep on that trend and not branch out into something else and thus was easily the most interesting of the three I played. I will say that the final resolution isn't really living up to the beginning of the game but there are still some interesting things happening, especially if you're have a passing interest in the stock market or finance (but not actual knowledge or you may cringe). Shiaya's route was... why..? why did it have to be like this? I can be quite accommodating but just nope, too much for me. Also teaching grown-up kids to beat up on smaller kids to build confidence, yeah. Otoha's route is fine but everything is just so easy that it's a mystery why idols have a hard time piercing through, just use the powers of the net and go international! I liked how she just ignores the protagonist excuses and moping and solves things through sheer willpower, but as it piles on it becomes less and less believable. Final note: don't read the Nanami after until after completing all the routes in the main game or you will, like me, be heavily spoiled for the other routes. Thanks for that.