- Nov 3, 2010
- 12,180
- 288
[MENTION=21095]pingtoryan[/MENTION]; Oh, you rip the cgs yourself? *salutes*
And as I said I would, my 'little' opinions on various companies will be as follows. With all due respects, I still strongly and deeply respect all eroge companies regardless. Its because of them that the industry is still ongoing and providing me some many *** materials monthly.
1. August - From someone whom has never (and probably would never ever) play their games, all I can say their fanbase is seriously one of the most solid ones I seen. While pekkankou's art and character design still looking like exact carbon copies of all August's previous games, their story telling and plot probably stands out more. You can never deny the japanese boards when it comes to their games, whenever I saw it back then, it was always overcrowded with opinions and the counts of views have always been a class above other titles in the same month. Why I would never know since I probably wont play their games at all for life. Sorry.
2. HOOKSOFT - Ahh, your regular providers of the standard moe games with beautifully done character designs, background and music. Typical. Yet it sells! Why? I really dont know. While such games have already been the norm and bore of me already, I would assume it has too for general audience playing in JP. I still cant fathom the sales and ratings of Strawberry Nauts back then when I felt it was slightly above average at most. Lest, I would probably never understand how people can continually pick up such standard eroge fares to play. Yes, designs done Matsushita Makako sensei sells better generally as proven by Priminstar and Nauts, I still foresee long days ahead and more 'hype' whenever they announce a new game.
3. Ricotta - My dear Ricotta. How fond memories of my first ever eroge and the delicious and delicious art work of Komori Kei sensei. Did I mention delicious? Back when I first started, I felt the system and graphics were above notch for new timers like me. I love the company I really do. But as [MENTION=7737]Animaksiat[/MENTION]; pointed, I cant imagine a Ricotta if one day Komori sensei decides to walk away. I mean, his art and character designs along with backgrounds define Ricotta works. Sure they do hire splendid scenario writers (I believe) for their mere 3 titles, Komori sensei's influence has been ever present since day 1. While I strongly appreciate them cashing in with the anime last year and the fandisk for 3 other characters, I would have loved to see announcements for new titles too. Since 2008 was Princess Lover? 3 titles in 6 years aint any good feat by any means to me, I am pretty sure there's enough people out there who would just cash in on a regular basis of a new title per year. I can only hope. :D
4. MOONSTONE - Solid systems, beautiful art by Yamakaze sensei, pleasant voice actress and characters. Formula for success? Not quite I guess. Despite the major hypes and excitement for MOONSTONE whenever there is an announcement, I really never seen any major improvements in sales. WHY is it so, I cant answer at all. I mean, yes, its the normal eroge setting with rabu-come fare and sorts, its absolutely gorgeous in fact for Evangile the last time I remembered, but why doesnt it sell? Given a choice between them or HOOK, I would probably pick MOONSTONE. Despite 'solid' fan support, MOONSTONE games have never shone in sales, but I still hope everything goes good for them.
5. Atelier Kaguya - My favorite company back then, how much since have you guys fell from grace. Back in the days I believed everyone's firm #1 choice for nukiges was with AK. I do strongly feel fans gather for Choco Chip and M&M's awesome art and character designs. Yes, AK's eros are out of the world hot, their games could never balance the plot and ero, not that I really care because there are still gems in the story and games released by them. When choco chip left, it was only down to M&M to carry the team. When the group exodus left to set up Astronauts, including M&M, I still hoped deep down they would pull through. Yes, they did with budget nukige titles, which I am grateful for to see still lying around. While choco chip back at helm, I hope things take a better turn.
Still reserving lots of comments for other companies like SAGAPLANETS, Yuzu, Eushully, Navel, minato-soft and many others more. I still have not played any titles from some companies, which I strongly believe I would never in near future or my life. Though, just a nuetral standpoint again if I get the chance to express my opinions again.
I still love the industry and companies/makers dearly. It is still my earnest and most sincere hopes that the industry will still continue to sustain beyond and after.
And as I said I would, my 'little' opinions on various companies will be as follows. With all due respects, I still strongly and deeply respect all eroge companies regardless. Its because of them that the industry is still ongoing and providing me some many *** materials monthly.
1. August - From someone whom has never (and probably would never ever) play their games, all I can say their fanbase is seriously one of the most solid ones I seen. While pekkankou's art and character design still looking like exact carbon copies of all August's previous games, their story telling and plot probably stands out more. You can never deny the japanese boards when it comes to their games, whenever I saw it back then, it was always overcrowded with opinions and the counts of views have always been a class above other titles in the same month. Why I would never know since I probably wont play their games at all for life. Sorry.
2. HOOKSOFT - Ahh, your regular providers of the standard moe games with beautifully done character designs, background and music. Typical. Yet it sells! Why? I really dont know. While such games have already been the norm and bore of me already, I would assume it has too for general audience playing in JP. I still cant fathom the sales and ratings of Strawberry Nauts back then when I felt it was slightly above average at most. Lest, I would probably never understand how people can continually pick up such standard eroge fares to play. Yes, designs done Matsushita Makako sensei sells better generally as proven by Priminstar and Nauts, I still foresee long days ahead and more 'hype' whenever they announce a new game.
3. Ricotta - My dear Ricotta. How fond memories of my first ever eroge and the delicious and delicious art work of Komori Kei sensei. Did I mention delicious? Back when I first started, I felt the system and graphics were above notch for new timers like me. I love the company I really do. But as [MENTION=7737]Animaksiat[/MENTION]; pointed, I cant imagine a Ricotta if one day Komori sensei decides to walk away. I mean, his art and character designs along with backgrounds define Ricotta works. Sure they do hire splendid scenario writers (I believe) for their mere 3 titles, Komori sensei's influence has been ever present since day 1. While I strongly appreciate them cashing in with the anime last year and the fandisk for 3 other characters, I would have loved to see announcements for new titles too. Since 2008 was Princess Lover? 3 titles in 6 years aint any good feat by any means to me, I am pretty sure there's enough people out there who would just cash in on a regular basis of a new title per year. I can only hope. :D
4. MOONSTONE - Solid systems, beautiful art by Yamakaze sensei, pleasant voice actress and characters. Formula for success? Not quite I guess. Despite the major hypes and excitement for MOONSTONE whenever there is an announcement, I really never seen any major improvements in sales. WHY is it so, I cant answer at all. I mean, yes, its the normal eroge setting with rabu-come fare and sorts, its absolutely gorgeous in fact for Evangile the last time I remembered, but why doesnt it sell? Given a choice between them or HOOK, I would probably pick MOONSTONE. Despite 'solid' fan support, MOONSTONE games have never shone in sales, but I still hope everything goes good for them.
5. Atelier Kaguya - My favorite company back then, how much since have you guys fell from grace. Back in the days I believed everyone's firm #1 choice for nukiges was with AK. I do strongly feel fans gather for Choco Chip and M&M's awesome art and character designs. Yes, AK's eros are out of the world hot, their games could never balance the plot and ero, not that I really care because there are still gems in the story and games released by them. When choco chip left, it was only down to M&M to carry the team. When the group exodus left to set up Astronauts, including M&M, I still hoped deep down they would pull through. Yes, they did with budget nukige titles, which I am grateful for to see still lying around. While choco chip back at helm, I hope things take a better turn.
Still reserving lots of comments for other companies like SAGAPLANETS, Yuzu, Eushully, Navel, minato-soft and many others more. I still have not played any titles from some companies, which I strongly believe I would never in near future or my life. Though, just a nuetral standpoint again if I get the chance to express my opinions again.
I still love the industry and companies/makers dearly. It is still my earnest and most sincere hopes that the industry will still continue to sustain beyond and after.