- Oct 4, 2015
- 686
- 201
I've been playing some of Frontwing's latest Island the last few days. I'm not done with the game yet, and am currently at the beginning of midsummer, but I'm not sure I'll find in me the strength to give the MC a second chance. It's not a rare occurrence for me to hate some of the main protagonists in visual novels, but Setsuna, this particular novel's MC, probably is going to figure in my top list of characters who don't deserve a happy end.
He's the usual Frontwing dumbass character that misunderstands everything and tries to solve problems with either jokes or hasty judgements. This time he's not too openly arrogant, which is why I didn't quit the game earlier. Instead, he tends to drown in self-loathing and self-pity a lot, while spouting philosophical nonsense he barely understands. That wouldn't be so bad if only he showed any sign of growth over the multiple chances he's had so far, but nope, still the same old cold heartless fool he was ~30 hours ago. I give up, this man just destroys anything he touches so I'm going to settle for the common route bad end "新たなる世界、本当の自分" in which the MC suicides, it's to me the one thing fitting him the most after playing so far.
Story-wise, the "ぬか喜び" plot device is used a lot, constantly, the whole game is basically a succession of it. After the hundredth times I just stopped hoping things would turn right since... they never do. The common, Karen and Sara routes are saved by a few choices here and there that can lead to some bad ends, but for Rinne's route and here onward it's a one way path watching the MC make a mess of everything while betraying everyone who trusted him. Maybe fun for some, but not for me. I don't mind reading about people making mistakes, but only if they manage to learn from them and grow as a character in the process. I've seen none of that in Island and even if it starts now, it's too late for me.
EDIT : well the last chapter was shorter than expected, so I managed to bear through it. The "true" end is the only one that makes some sort of sense even though the coincidences really pile up a little too much to my liking (especially given the last reveal). I prefer the other ending even though it's a fake one, at least the MC stops running away and bringing unhappiness wherever he goes.
Oh well, maybe I'm just too tired, both physically and of the story itself, to make enough sense of it. Overall the game wasn't too bad but I didn't really feel much out of it. The only emotion I really got was anger towards the MC, that's something I guess. Nothing much else, it's hard to root for a character you wish would die just so the mayhem would stop. At the very least if the Rinne route and beyond offered a few bad ending branches for me to vent my frustration and get him killed rather than miraculously survive all the disaster he causes, I think the game wouldn't have felt such a chore to play in the later parts. As a SF story I guess it works, though it's a pretty typical ending conclusion.
He's the usual Frontwing dumbass character that misunderstands everything and tries to solve problems with either jokes or hasty judgements. This time he's not too openly arrogant, which is why I didn't quit the game earlier. Instead, he tends to drown in self-loathing and self-pity a lot, while spouting philosophical nonsense he barely understands. That wouldn't be so bad if only he showed any sign of growth over the multiple chances he's had so far, but nope, still the same old cold heartless fool he was ~30 hours ago. I give up, this man just destroys anything he touches so I'm going to settle for the common route bad end "新たなる世界、本当の自分" in which the MC suicides, it's to me the one thing fitting him the most after playing so far.
Story-wise, the "ぬか喜び" plot device is used a lot, constantly, the whole game is basically a succession of it. After the hundredth times I just stopped hoping things would turn right since... they never do. The common, Karen and Sara routes are saved by a few choices here and there that can lead to some bad ends, but for Rinne's route and here onward it's a one way path watching the MC make a mess of everything while betraying everyone who trusted him. Maybe fun for some, but not for me. I don't mind reading about people making mistakes, but only if they manage to learn from them and grow as a character in the process. I've seen none of that in Island and even if it starts now, it's too late for me.
EDIT : well the last chapter was shorter than expected, so I managed to bear through it. The "true" end is the only one that makes some sort of sense even though the coincidences really pile up a little too much to my liking (especially given the last reveal). I prefer the other ending even though it's a fake one, at least the MC stops running away and bringing unhappiness wherever he goes.
I still don't understand why answering 切那 (and not セツナ) during the last chapter's quizz is the right answer to make the MC think, even though it's wrong, that 凛音 is リンネ. Even though 切那 is technically the right answer since 凛音 hadn't met セツナ at the time, it doesn't make sense since that would mean the MC already knows the true identity of Kuon. Thus he wouldn't make the mistake of thinking 凛音 and リンネ are the same person when he proposes...
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